Password Potting Shed

Four children around a potting bench with two large dice, coloured pens and handwritten word lists. On the pinboard behind them a drawing links five words, Dice, Cloud, Apple, Rocket and Bicycle, into one picture. A chalkboard reads PASSWORD POTTING SHED, and cats sleep among the pots on either side.

Gather paper, coloured pens, and a pair of dice. Before the game, write out a simple word list together: one word for each number you can roll, or pair of numbers if you want more variety. Roll the dice five times. Each roll gives you a word. Write your five words in order.

Now here is the real challenge: create a story or a drawing that links the five words together in a sequence you can remember. It does not have to make sense. It just has to stick. When everyone is ready, put the cards away and see who can recite their passphrase from memory first after a few minutes have passed.

The game makes something counterintuitive visible: a five-word passphrase generated by dice is both cryptographically stronger than a short password full of symbols, and considerably easier to remember, because you can hang a story on it. A password like “P@ssw0rd!” is short, hard to remember precisely, and not as strong as it looks. Five words connected by a ridiculous little story stick much more readily.

The method used in the game is called Diceware and it is a real approach to generating secure passphrases. You can take it straight out of the game and use it for your actual passwords: look up Diceware word lists online, roll physical dice, and generate passphrases you will remember without writing them down. A password manager’s master passphrase is the one that still has to be remembered once the manager generates the rest. The game version uses shorter lists to keep it playable, but the principle is identical.

What you need

Two dice of different colours, so that a roll reads as a pair rather than a total. Paper and coloured pens.

The word list

Roll both dice. One colour gives the row, the other the column. Five rolls, five words.

1

2

3

4

5

6

1

anchor

badger

candle

drum

eagle

feather

2

gate

hammer

ivy

jam

kettle

ladder

3

marble

nettle

otter

pebble

quilt

ribbon

4

saddle

thistle

window

violet

wagon

acorn

5

yarn

zebra

apple

bucket

clover

dragon

6

elbow

frost

goose

hedge

iron

jacket

Every word here is a thing that can be drawn.

Thirty-six words across five rolls give about sixty million combinations. Real Diceware draws from 7776 words, and five rolls of that list give around 28 quintillion, some 470 billion times more.

Last reviewed: 2026-07-08.